Student Learning VR App

Overview

About Council for Global Education Exchange

The Council for Global Education Exchange aims to bring the world closer together through communication and language.

Their Challenge

One of the best ways to learn a new language is through immersive experiences connecting the learner with the language. Our client came to us wanting to build an immersive VR experience to help make learning languages easier. The goal was to create a virtual reality demo application with real-world scenarios to help children in foreign nations learn English

Our Solution

The Student Learning VR App, created for the Council for Global Exchange (CEGX), is a virtual reality (VR) educational application developed for use with the Oculus Rift headset. The first iteration is intended for younger children, categorized into age groups, in South Korea with English lesson demos designed for each age grouping. The English lesson demos take the children into a virtual world and provide different learning environments with some being story-oriented and others action-based.

Our Approach

What Saritasa Did

SDK Implementation

Virtual reality learning environment utilizing the Unity engine and Oculus SDKs.

XBox Controls

Xbox controller integration creating a fun, interactive educational experience for students.

3D Development

3D design, animations and modeling to create a with real-world scenarios for the lesson demos

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